This article is about the Party game mode. For details about the Downloadable Content Pack, see Party Pack.
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The Party Mode part of the Party Pack is a special local multiplayer game mode that was brought to players via the Free February Update and is now shipped with the full game on disc in Burnout Paradise: The Ultimate Box. The Party Mode is a "Pass-the-Pad" type multiplayer in which up to 8 local human players can compete in on the same system.
A Party is a series of turn-based challenges, similar to Freeburn Challenges played online, each with their own unique objectives which take place in specific areas of Paradise City.
Party Mode Challenges[]
Overview[]
There are 36 Challenges included in the Party Pack. What stands these offline challenges apart from the online Freeburn Challenges is the fact that they are much more intricate in design.
Some Challenges can be failed due to strict criteria (only a couple of freeburn challenges include this); others have players affected by a passive condition during the whole duration of the challenge, such as infinite boost or reverse steering, which affects the handling of the car or changes the way the game is played.
Also, the Party Pack Challenges generally take place in locations not exploited by their online counterparts.
List of Party Pack Challenges[]
Below is the list of challenges found in the Party Pack.
Type | Title | Challenge | Location | Vehicle | Time | Fail Criteria | Other |
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Stunt | Beach Barrel | Land a Barrel Roll | Big Surf Beach | Watson R-Turbo Roadster | - | Crash or No Barrel Rolls | - |
Speed | A Bridge Too Far | Smash 2 Billboards then race back | South Bay Expressway Bridge | Hunter Citizen | Timed | Crash or Over 1 Minute Time | - |
Speed | Straight 8 | Complete 1 Lap | Stock Car Racing Track | Hunter Mesquite | Timed | Over 8 Minutes Time | - |
Speed | Summit Smash | Smash 2 Billboards then race back to start | South part of Nelson Way | Carson Fastback Special | Timed | Leave Crystal Summit | - |
Skill | Danger: Falling Cars | Earn as much Air Time as possible | Quarry | Carson Hot Rod Coupe | 1m00s | Crash or Leave Quarry | - |
Skill | Tunnel Vision | Earn as many Near Misses as possible | Lawrence Road Tunnel | Hunter Olympus | 0m30s | Crash or Leave Tunnel | - |
Stunt | Dam Buster | Jump over the Dam | Casey Pass | Montgomery Hawker Solo | - | Crash | Locked Accelerator & Boost |
Speed | Carriage Return | Smash 2 Billboards | Railway off Read Lane | Carson Annihilator | Timed | Crash | - |
Speed | Pick-up Smash-Up | Smash 3 Billboards then race back to start | Webster Avenue | Hunter Takedown 4x4 | Timed | Crash | - |
Speed | Board-Walk-Run | Smash 2 Billboards | Marina along West Lake Drive | Hunter Vegas | Timed | Leave area | Locked Boost |
Speed | Vice Versa | Race to the end of Glancey Avenue | Glancey Avenue | Carson Fastback | Timed | Leave Glancey Avenue | Reverse Steering |
Speed | Downhill Sprint | Race to the end of Schembri Pass | Schembri Pass | Jansen XS12 | Timed | Crash, Leave Schembri Pass, or Over 5 Minutes Time | - |
Speed | Twisted Track | Follow the Downtown El Train Tracks | El Train Tracks | Carson Thunder Custom | Timed | Touch the walls or fall off | - |
Skill | Express Airways | Earn as much Air Time as possible | South Bay Expressway Bridge | Hunter Vegas Carnivale | 0m40s | Crash Into Cars | - |
Skill | Cleared For Take-off | Earn as much Air Time as possible | Airfield | Carson Inferno Van | 0m30s | Crash or leave Airfield | Locked Boost |
Skill | Walk on the Wild Side | Earn as much Oncoming as possible | Nelson Way | Hunter Spur | 0m25s | Go on the Right Side of Road | Locked Boost |
Skill | Near Mist | Earn as many Near Misses as possible | Hubbard Avenue | Hunter Reliable Special | 0m45s | Crash | - |
Skill | Swimming Up Stream | Earn as many Near Misses as possible | I-88 Section 2 Clockwise | Krieger Racing WTR | 1m00s | Crash or Leave 1-88 Section 2 | Locked Accelerator, Locked Boost & No Brakes |
Skill | Drift King | Earn as much Drift as possible | Uphill Drive | Rossolini Tempesta | 0m30s | Touching a wall or Crash | Locked Boost |
Stunt | Safe Landing | Land a jump off the Cliff | Rockridge Cliff | Hunter Cavalry | - | Crash Land or Hit Cliff | - |
Stunt | Roll Wrecker | Perform a Barrel Roll and Crash | Rockridge Cliff | Nakamura SI-7 | - | Clean Landing or No Barrel Roll | - |
Stunt | Rock & Rolls | Land a double Barrel Roll into the Quarry | Quarry | Jansen P12 | - | Crash, insufficient Barrel Rolls or Single Barrel Roll | - |
Stunt | Hole in One | Jump through the giant hole in the Mountain | North Mountain Drive | Carson GT Concept | - | Crash, Miss Jump or Fall off | - |
Stunt | Barrel Roll Bash | Perform a Barrel Roll and Crash | 1st Street Bridge | Hunter Manhattan | - | Clean Landing, No Barrel Roll or Crash into Car | - |
Skill | Merry-Go Round | Drift as much as you can around the Fountain | Franke Avenue Fountain Monument | Carson 500 GT | 0m30s | Crash | Reverse Steering |
Skill | Stay on Terget | Get as much Oncoming as you can | Nelson Way (North of the Gas Station) | Hunter Racing Oval Champ | 1m00s | Crash | Locked Accelerator |
Skill | Switchback Drifter | Drift as much as you can | South Mountain Drive on Rockridge Cliff | Krieger 616 Sport | 0m25s | Enter Shortcut | - |
Skill | Wrong Way Street | Get as much Oncoming as you can | Lambert Parkway & 1st Street | Kitano Hydros Custom | 0m30s | Go on Right Side of Road | - |
Speed | Park Panic | Smash 2 Billboards to stop the clock | Downtown Park | Montgomery Hyperion | Timed | Crash | - |
Speed | Toll to Toll | Race along the Interstate to the next Tollbooth. Then race back to start | I-88 Section 1 | Watson 25 V16 Revenge | Timed | Crash or Leaving I-88 | - |
Speed | Downtown Dash | Race around the Downtown Park | Downtown Park | Montgomery GT 2400 | Timed | Leave Downtown Park | - |
Speed | Mind the Step | Race to the bottom of the Steps | Uphill Steps | Carson Grand Marais | Timed | Crash | - |
Stunt | Dead Man's Spin | Land a Flat Spin | Dead Man's Edge | Nakamura Ikusa Samurai | - | Crash or no Flat Spin | - |
Stunt | Spin to Win | Land a 180-degree Flat Spin over the broken bridge. | El-Train tracks on 1st Street | Jansen P12 | - | Crash, no Flat Spin or under 180 Degree Flatspin | - |
Stunt | Double Trouble | Land a Double Barrel Roll. | Read Lane | Kitano Touge Sport | - | Crash, Single or no Barrel Roll, or Miss Jump | - |
Speed | Park & Fly | Enter the Car Park and race to the top. Then jump off the Roof and land back down at street level. | Waterfront Garage | Krieger 616 Sport | - | Leave area | - |
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