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Burnout 2: Point of Impact is the second game in the Burnout series. It was developed by Criterion Games and published by Acclaim. It was released in 2002 for the PlayStation 2, and was then released for the GameCube in early April 2003, followed by the Xbox in late April in the form of a special edition developer's cut with improved features.


Burnout 2: Point of Impact featured a few new modes alongside those from Burnout:

  • Pursuit - The player must pursue an opponent.
  • Point to Point - A simple race from one place to another with no return leg or laps. Point to Point Tracks are also used for Pursuit events.
  • Crash - Crash mode was to crash as many vehicles as possible in a junction.
Main article: Events (Burnout 2)


In order to travel faster the player needs to accumulate and use Boost. This can be done by driving down the wrong side of the road, skidding around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. The player can only use Boost when the Boost Meter is full.

Using an entire boost bar in a single shot whilst driving dangerously will refill a player's boost bar and create a Burnout Chain.


Burnout 2: Point of Impact has a much larger roster of vehicles to drive including the Hot Rod, the Gangster and the Japanese Muscle. Existing vehicles are won in Face-Off and modified variants of all vehicles can be earned in the Custom Championship.

Main article: Vehicles (Burnout 2)


The game takes place in a fictional locations that are based on real-world cities, landscapes and roadways from the USA. Many of the location names in Burnout 2: Point of Impact reappear in Burnout Paradise such as Big Surf Beach and the Crystal Summit Observatory.

Main article: Locations (Burnout 2)


Stephen Root returned as the composer for the music in Burnout 2: Point of Impact. The sequel's music has a much more distinct style as it includes much heavier uses of an electric guitar. When the player uses Boost the music volume increases.

Main article: Soundtrack (Burnout 2)


The Xbox release of Burnout 2: Point of Impact is subtitled the Developer's Cut and features 21 new car skins and 15 additional crash junctions. It also features an Xbox live online leaderboard and is the first use of Xbox Live on a Burnout game.

The GameCube and PlayStation 2 releases include all custom cars from the Xbox release, but they do not include alterable skins as well as a lack of online or custom soundtrack functions.


  • An advertising campaign, in which Acclaim Entertainment would pay for any fines for drivers caught speeding in the UK on October 11, 2002, leading up to the release of Burnout 2: Point of Impact, was pulled shortly after being announced following disapproval from the UK government.[1]





  1. Article: gamasutra.com (2002) Acclaim's Burnout 2 Marketing Promotion Irks UK Goverment. Available at: https://www.gamasutra.com/view/news/92444/Acclaims_Burnout_2_Marketing_Promotion_Irks_UK_Goverment.php